|
Post by Ymbert Montgomery on Oct 20, 2021 23:25:54 GMT
This is actually a lot further along then you might expect; currently I'm trying to put some of the rules into more logical order.
Specifically, the rules for Madame Duschenes, the Military Academy and the University are now in a single section and are after the skills section.
While church slipped in before I had this idea, I'm also putting all the careers together for ease of reference.
|
|
|
Post by Monique Adelina De'Ath on Oct 21, 2021 8:49:48 GMT
This is actually a lot further along then you might expect; currently I'm trying to put some of the rules into more logical order. Specifically, the rules for Madame Duschenes, the Military Academy and the University are now in a single section and are after the skills section. While church slipped in before I had this idea, I'm also putting all the careers together for ease of reference. Are the rules on assassins fairly complete now, i.e. no new additions planned? The reason I ask is that I have a friend who is interested, so thought I'd just check.
|
|
|
Post by Ymbert Montgomery on Oct 21, 2021 10:13:12 GMT
Certainly for the foreseeable future. Although note that I will never take you complaining seriously complaining about bad luck again if you accidentally suicide your most successful character through doing this.
|
|
|
Post by huillaume on Oct 21, 2021 10:13:14 GMT
As self-proclaimed keeper of the index, please, tem mme when you change it so that I can update the index (I guess this time will be harder )
|
|
|
Post by Ymbert Montgomery on Oct 21, 2021 10:14:15 GMT
Will do and yes, I'm afraid this one is going to be changed a lot more.
|
|
|
Post by Ymbert Montgomery on Oct 25, 2021 23:53:16 GMT
Update:
Almost all careers are done. I won't go into the minor changes but some big ones:
The Paris Guard are finally written up in full.
The suggested changes have been implemented for musicians/artists which means triumphant successes are no longer quite so difficult to get.
Anyone can now be a member of the RAS (it didn't seem fair that a handful of careers were excluded).
The only one that may need a rewrite again is advocates when I do the legal rules and we don't currently have any active ones.
The big two things to do before I publish the full rulebook:
A merchant rewrite allowing them to specialise in specific areas.
Make the patronage rules less of a mess.
|
|
|
Post by Ymbert Montgomery on Oct 28, 2021 0:16:48 GMT
The new rulebook is now live! I'm going to implement the things that advantage people before the next turn (artistic rolls) but not things that don't (merchant specialisation); the latter will be in after the next turn. The rules are rewritten up until page 129. I advise against reading past that part at the current time.
|
|
|
Post by huillaume on Oct 28, 2021 14:30:25 GMT
Index updated in the Player's Aids thread.
|
|
|
Post by huillaume on Oct 29, 2021 7:34:08 GMT
I see racehorses cannot any longer be "in state". Is that right?
|
|
|
Post by Ymbert Montgomery on Oct 29, 2021 10:58:48 GMT
Not yet but it likely will be when the racehorse rules are reweritten.
|
|
|
Post by Ymbert Montgomery on Oct 30, 2021 15:37:13 GMT
Next section done! The big (entirely new) parts:
Even more ways for rich characters to frivolously fritter their money away (collections and charity).
Seasonal investments. These are smaller (100 to 1000L) investments that increase or decrease in value seasonally. So now less wealthy characters can get in on the investment game as well. The merchant rules have had a bonus for these investments added.
|
|
|
Post by Ymbert Montgomery on Oct 30, 2021 23:50:24 GMT
Not one but two updates today and this one's a biggie! Rules for dinner parties and grand balls have been added (as have rules for inviting NPCs to your club parties). This is a drastic change and I welcome feedback but to explain some of the thoughts behind it: Completely new mechanics to club parties now cover private parties. My thinking there is that handling them exactly the same is just a bit boring and having them feel different is better. The big thing people will probably notice is "ooo, that's better SP gain than clubbing" and "ouch, that's expensive". In terms of design philosophy, part of this is me trying to fix the stagnation that normally happens in En Garde! for high end characters without forcing resignation like some games. With a new character, the tension between having enough money and going up in SL is core to the play experience. But in the original rules, with a decent loot payout and a bit of embezzlement that disappears and all you can really do is make more money. I've tried to get a balance there. The goal isn't to have wealthy noble PCs struggling to make ends meet, it's to actually give them choices about what they want to priortise rather than having them buy anything they want. There is one issue with the new rules the eagle eyed may stop. They're completely incompatible with the current court rules (I'm not giving PCs at least 5 SP every time they attend a Ball at Court!). As a stopgap, we'll be using the different sets of rules separately until the rewrite, a bit weird though that will be. Anyway, I should stop rewriting rules and do returns over the next few days.
|
|
|
Post by huillaume on Nov 1, 2021 2:38:19 GMT
Index updated again.
See that there's no chapter 35, as after 34 (Housing) it's 36 (Coaches)...
|
|
|
Post by huillaume on Mar 17, 2022 18:41:27 GMT
As I guess this to be the lattest version, could you please stick it?
BTW, index updated again according to those current rules.
|
|