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Post by Ymbert Montgomery on Aug 16, 2019 19:59:51 GMT
20.13 The summer campaign takes three months. The first month is assumed to be deployment and maneuver. I would like to ask why the first month of the campaign is wasted just getting there. I can only assume the reason is to cut down on Mentioned in dispatches opportunities, but given the constant need for SPs to maintain one's SL, that doesn't make sense either. If one volunteers for service outside of the summer, is the first month also wasted? As I said in another thread I have no great attachement to this rule and I'd be happy to drop it.
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Post by mochnant on Aug 16, 2019 22:22:24 GMT
I’d prefer all months to be “active” and get battle results, even if we need to adjust the MiD etc rolls up 1 to lower the frequency.
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Post by enoch52 on Aug 16, 2019 23:29:23 GMT
Probably not entirely fair for me to vote, as my character is a noncombatant, but this change will increase the number of MiDs, promotions and loot by 50%.
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Post by Ymbert Montgomery on Aug 17, 2019 0:00:57 GMT
It's worth noting that it will also increase the number of deaths by 50%. As I mentioned, I'm pretty much neutral on this particular rule, but it is worth drawing people's attention to the fact it's quite a deadly proposal.
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Post by mochnant on Aug 17, 2019 11:31:18 GMT
I’ll point out that in my experience this is the way most games work (each month gets a campaign result).
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Post by Ymbert Montgomery on Aug 24, 2019 19:09:34 GMT
Rule has been updated to go with the majority vote. (So separate rolls will be made for each month).
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Post by Ymbert Montgomery on Sept 12, 2019 12:42:39 GMT
Having just seen its effect at the front I want to reopen this discussion.
Bluntly, having monthly death rolls will lead to your characters dropping like flies.
I'd be inclined to go with the original rules (2 rolls for MiD and Loot if you're there for the whole season, 1 for Death and Promotion).
However, if people like the high lethality level I'm good implementing this change!
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Post by Deleted on Sept 12, 2019 17:18:02 GMT
Given that most of the PCs have horrorable MAs death should be expected.
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Post by Ymbert Montgomery on Sept 12, 2019 17:20:02 GMT
Given that most of the PCs have horrorable MAs death should be expected. That's fair. Although I was slightly concerned about people being killed because of bad NPC MAs. BUt as I said, I don't mind if you all want to have bloody campaigns.
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Post by gaston on Sept 13, 2019 5:07:50 GMT
Providing players don't go mad on the Conspicuous Gallantry front (to a Death Roll of 13+ is always best) then a Death Modifier of 4+ is usally enough to bring their characters home safely from the front. This means either either a Majority or better in a good regiment (Archduke's Cuirassiers or above) or a Captaincy in the RFG.
Unfortunately, it's very difficult to get to Major in Liminal - _that's_ the rule which will be getting characters killed, _not_ having three battle results per season. If you wish to slow down progress up the military ladder I'd suggest you did it _after_ Major, not before...
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Post by huillaume on Sept 13, 2019 18:06:43 GMT
I'd be inclined to go with the original rules (2 rolls for MiD and Loot if you're there for the whole season, 1 for Death and Promotion).
In the Original Rules (GDW's 1st edition is what I have) this is not specified, and it's 1 roll/month (or at least I didn't find it and that's how I understand them and always have palyed)...
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Post by Ymbert Montgomery on Sept 13, 2019 19:13:50 GMT
[ In the Original Rules (GDW's 1st edition is what I have) this is not specified, and it's 1 roll/month (or at least I didn't find it and that's how I understand them and always have palyed)...
I actually meant the original house rules. That said, while I'm using the Pevans rules as a core I do have access to 2e GDW and unless it's changed greatly since 1e it assumes you'll only roll once for campaign. (It talks about rolling for "campaign outcome", not monthly outcomes).
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Post by huillaume on Sept 13, 2019 22:29:45 GMT
2e GDW and unless it's changed greatly since 1e it assumes you'll only roll once for campaign. (It talks about rolling for "campaign outcome", not monthly outcomes). You're right. I now see I've always played with house rules about this and never realized it...
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Post by Ymbert Montgomery on Sept 14, 2019 12:41:11 GMT
Decided to keep it how it is and see how it goes.
One thing I am planning to do (unless people have some objections) is take out some of the rules that seem to be there for simulation purposes and don't actually add anything. Stuff like Frontier Regiments having an army commander.
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Post by Yves Eau on Sept 20, 2019 8:11:17 GMT
Wars are bloody. I don't think EG! was intended to be a long-term love affair between a player and his character. We don't even have hand-painted figurines to cherish, just character sheets; let them burn.
I find the standard rules are ambiguous and contradictory. They do indeed talk of determining the outcome of a campaign, not a single month, but allow characters to volunteer for a single month of a campaign season, which makes no sense if rolling only once - why spend three months in the mud when you can party for two then join the troops for a quick swagger at the conclusion of proceedings?
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