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Post by Ymbert Montgomery on Aug 3, 2019 2:26:50 GMT
The old rules were too open to exploitation. (Thanks to Mochnant to spotting that).
New rules are:
Any character can raise their STR or CON by spending 10 weeks of "Gym time" training. These weeks do not have to be consecutive and cost your SL in Livres per week.
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Post by huillaume on Sept 16, 2019 17:02:37 GMT
Suggested new training rules.
Note: beware, this represent a strong deviation from EG!, as it changes quite a lot the development and training rules, probably equalizing the characters with time.
Rationale: as rules stand, the better you are in any field (be it expertise, AA, MA or MdA) , the easier you have to improve it. IMHO, this is quite unrealistic. Along this post, I’ll refer to abilities to refer those fields, as well as STR and CON.
Suggested changes:
Each time you have the possibility to increase some ability, you roll against it (1d6 for AA, MA or MdA, 3d6 for expertise In a weapon , STR or CON). If the roll is higher than the ability, it increases 1 full point. If the roll is equal or lower than the ability, it does not improve, but a +1 will apply for any such roll for this ability until it improves.
Training times should be decreased for balance (e.g. 2-3 weeks for expertise, 4-6 weeks for STR and CON). Schooling (academies or university) are, IMHO, OK with current duration. Not sure about academic increase capping (after all, higher skills will needs months at best)
Example 1: Pierre, has MA 4. While in campaign, he has a BR2. As rules stand that would mean increasing MA by 1. Instead of this, he rolls 1d6, and will improve it on a 5-6. If 1-4 is rolled, next time he rolls to increase its MA he will have a +1 to this roll. If he fails again, the next time he will have a +2, and so on. Once it improves, this DM resorts to 0.
Example 2: Pierre has expertise in rapier 14. He wins a duel, so, instead of increasing it, he rolls 3d6, improving it on a 15+. Otherwise, he will have a +1 for the next roll. Finishing a training in the fencing school will allow him another such roll.
Example 3: Pierre’s CON is 8. After finishing a gym training (several weeks), he rolls 3d6, improving his CON by 1 on a roll of 9+. Again, if unsuccessful, he will have a +1 for the next roll to improve it.
See also that this means a little more bookkeeping, as we have to keep track of both, the DMs and the weeks of training done…
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Post by Yves Eau on Sept 20, 2019 7:38:24 GMT
"probably equalizing the characters with time" This is what I don't like about all the training and academy rules. We roll an eclectic mix of characters, but they become homogenised over time. Take weapons experience: starting with a high score means you cannot train with your regimental instructor, and must pay to attend fencing school; this is a real obstacle, particularly for poor characters. Meanwhile, a clumsy oaf may use his regimental duties to improve his meagre abilities, and soon closes the gap. Having a higher MA is a clear advantage at the front, and occasionally for an appointment, but if it is your character's leading attribute, it irks to see rivals with no natural talent read a few books to erode that lead. I understand that all the training affects opportunities for social climbing, so the self-improver loses out on the greasy pole, but I feel the end result for a long-lived character is likely to be a grey blend of abilities, rather than a vibrant display of clashing colours.
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Post by gaston on Sept 21, 2019 6:28:25 GMT
Since it takes a game month to improve exp by 1 in a single weapon, 'soon' looks to be something of an exageration here...
But since good MA has a positive effect on survival, isn't the alternative to see rivals (and those under their command) find an unnecessarily early grave?
I don't see a problem in allowing players to trade time for character improvements. Why should those fortunate enough to get good characters from the outset be able to exclusively enjoy those advantages in perpetuity? The lack of opportunity to improve characteristics just tends to encourage players to immediately send poor characters to the front with Frontier Regiments in hopes of getting a better one next time. Same end result - and the graveyard of previous PCs is a pretty colourless place too...
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