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Post by huillaume on Jan 31, 2020 13:32:50 GMT
Thing is, the Paris Guard are a nice idea but don't really work currently under the rules. (They never go to the front but don't have the other advantages of the Guards regiment). Unless anyone has any ideas to improve them I think we'll need to drop that . Well, the night watch rules are a clear advantage for those interested, but maybe you're right there are few incentives to join it...
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Post by huillaume on Jan 31, 2020 13:41:38 GMT
Another suggestion (I thought about it when read the abilitites and spionage rules):
21.16: escape/rescue tables:
Add an additional modifier: -1 if thieving skill 6+ (higher one for group attempts)
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Post by Monique Adelina De'Ath on Jan 31, 2020 14:48:07 GMT
I would have considered having one of my characters join the Paris Guard in order to progress to the Night Watch but my characters have all been relatively shite when it comes to being any use as military men, aside from the late Dr Spaghetti's MA 6. I'd be happy for them to remain in the game as they are a different option.
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Post by huillaume on Jan 31, 2020 14:55:12 GMT
Thing is, the Paris Guard are a nice idea but don't really work currently under the rules. (They never go to the front but don't have the other advantages of the Guards regiment). Unless anyone has any ideas to improve them I think we'll need to drop that . Well, the night watch rules are a clear advantage for those interested, but maybe you're right there are few incentives to join it... Afterthoughts: The Paris Guard has, nonetheless, an advantage: while not risking being sent to the front, they have all military advantages (mostly, already a rank) if they decide to join the Frontier regiments for any reason. But as you asked for rules suggestions, here they go (I guess to be added to section 33: Special Military Units if accepted): Of course, this means the reactivation of the Night Watch rules, that I didn't find in the current draft... I hope this draft is clear enough, but I can write an example if you wish.
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Post by huillaume on Jan 31, 2020 15:05:27 GMT
Another point (this time about rule 24: Appointments):
The appointment of Secretary of state is said to have unlimited numbers, but the calendar shows onlu 4 posts open (1 each 1st month each season). If their numbers are unlimited, this would mean there are always vacants and candidates should always be able to appoint...
I'd suggest to either remove them for the claendar (so being always open) or the change the numbers to 4, making it consistent with current calendar.
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Post by Ymbert Montgomery on Jan 31, 2020 15:08:33 GMT
Happy to put these back in if people like the option and I like Hullaumes addition.
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Post by Adam de la Bassée on Jan 31, 2020 15:17:43 GMT
Would it be possible to get the clerical appointments in a table format like the military ones please?
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Post by gaston on Jan 31, 2020 15:46:10 GMT
On the other hand,
Who will the City Governor call upon to quell riots if unrest occurs in the Captal? (This is mentioned under 13.2 National Unrest).
Those born in the IdF would have no friendly regiment to join
There would no regiment low SL characters could join and know they wouldn't be dragged off to the front unexpectedly.
The Paris Guard is primarily useful, I think, as a temporary waypoint for those characters who aren't particularly good at anything from which they can improve abilities while getting some minimum support and SPs.
The old rules re Paris Guard were
So, the duties of the Paris Guard are to guard the city gates (maybe taking customs / tolls), keep order and break up affrays, administer city's civil prisons ( the Bastille, the Chatelet, the Concièrgerie), guard the Hotel de Ville and the Palais de Justice, conduct searches and arrest suspects at the behest of the City Governor or CPS and so.
As to the possible advantages this could bestow
- The chance each month of picking up a level one secret (see Cloak and Dagger rules) in the course of their duties
- As a funnel into the Guards Companies proper. (After 3 months with the Paris Guard, Privates and Subalterns get +1, Captains and Majors get +2, and higher ranks get +3 on their rolls to join Guards Companies).
- As the effective 'police' of the capital, given that they look after their own, after three months they could get the same DMs as above if ever brought to trial (colleagues losing evidence, persuading witnesses to change their stories etc.).
- As upholders of the law officers getting to know it better would be encouraged. What about giving Captains one, Majors two, and higher ranks 3 weeks free law training each month?
- The ability to investigage characters like with the old spy rules
- Possible bribes to enable captives to escape, evidence to disappear etc
The Night Watch could be considered the Paris Guards' CID. The following slightly amended from the Du Pont rule set it came from
Members of the Night Watch wouldn't only be on the look out for muggers now, but burglars, pickpockets, arsonists and murderers (thanks to the new Cloak & Dagger rules) which is why the chances of catching criminals in the act have been increased above. (I tested the original rules in Fontainebleau, and the cash received from catching muggers wasn't worth the time spent). Members of the Night Watch could also
- have a small chance (depending on rank) of getting a MiD for apprehending a criminal
- have chance to pick up level 2 secrets in the course of their work
- have the criminal contacts to train in theft
- train with pistols in addition to 2-handed swords (which few will bother to do anyway)
- receive tailing skill
- Captains and the Commander could have the chance to receive missions to investigate people and events as per the Cloak and Dagger rules (perhaps in competition with spies or agents, which could be useful.
Of course, selling secrets gives members of the Paris Guard the opportunity to get recruited as spies or agents themselves - being in the Guard or Night Watch would be an excellent cover for this.
The above are only loose suggestions, but I hope they illustrate what could be done with Paris Guard to make up for the fact that it is unlikely to get on campaign.
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Post by huillaume on Jan 31, 2020 17:15:21 GMT
14.3: Estates:
I find contradictory that mortgaging an estate is a weekly action and redeeming it a premontly action.
I see mortgaging it as halfway between a loan and a selling, and as such, it should be a premontly action. OTOH, it might well include more paperwork, so making it a weekly action is not an absurd thing, but then redeeming it would involve the same paperwork and shold be too a weekly action...
I'd suggest to homogenize both actions, either asa weekly or (IMHO more logical) as premontly actions in both cases.
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In the table for estates, the income (pension aside) is shown as a fixed quantity, that coincide with the multiplier for 1d6 given in gaston draft about estates (so making them as if a 1 was rolled always in comparative). Is this a typo (de "1d6 x" was forgotten) or they have been so lowered?
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Post by Ymbert Montgomery on Jan 31, 2020 17:19:15 GMT
The 1d6 has been replaced by an admin roll (7-SCR).
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Post by huillaume on Jan 31, 2020 17:25:44 GMT
The 1d6 has been replaced by an admin roll (7-SCR). This makes even more sense, but I didn't find in the rules. I guess I skipped it...
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Post by Ymbert Montgomery on Jan 31, 2020 17:27:41 GMT
The current draft has a mistake; it will be fixed in the update!
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Post by huillaume on Jan 31, 2020 17:30:16 GMT
Applications table (page 87-89)Some posts are said as need to be a novice or skilled practitioner, but I could not find those terms defined anywhere... See under sections 35 and 37 (Artists, Musicians, Lawyers, Doctors etc.) Thanks, found it. I had looked for it in Section 17 Skills & Talents...
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Post by gaston on Jan 31, 2020 19:10:06 GMT
Arranging a mortgage does include a lot of paperwork, confirming proof of title and the creditworthiness of the person getting the cash, drawing up contracts and making arrangements for the revenue from the estates to go to the mortgage holder, etc. Repaying the mortgage just involves paying over the cash, getting a receipt, cancelling the previous paperwork and getting the title deed back...
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Post by Ymbert Montgomery on Jan 31, 2020 19:18:24 GMT
I'm leaning towards agreeing with Gaston on this one. Especially as repaying the mortage involves the Shylocks, who one assumes know their stuff on this.
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