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Post by Ymbert Montgomery on Dec 12, 2019 5:13:00 GMT
My thoughts on what to try and do while I'm doing the revision.
A full rulebook for those who want it.
A basic rulebook (Toadying, Joining Regiments, Mistresses etc)
An advanced rulebook (for rarer more specialisd activies)
A careers rulebook (as a reference book, on the grounds that non merchants don't need those rules unless they're interested!)
A Court Book (for the intrigues of high level play)
What do people think? It's a lot of books, but I thought that might make the rules easier to find things in.
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Post by Monique Adelina De'Ath on Dec 12, 2019 6:43:52 GMT
I think that is very comprehensive and certainly allows players the opportunity of a wide range of books and having such a scope is a positive, in my humble opinion. I give your thoughts a thumbs up!
Jason
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Post by Yves Eau on Dec 12, 2019 11:31:19 GMT
I agree - having separate texts we can refer to according to current needs will make life easier.
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Post by huillaume on Dec 12, 2019 15:33:20 GMT
Some comments (and no clear opinion, as I see advantages and problems in both cases) about this issue: Advantages for in a single book: - it would probably make people taking (at least) a look on sections they would not if in several books
- would make it easier to detect inconsistences among several sections
- would probably make it easier to compare diferent careers
Disadvantages: - as you said, it may seem quite intimidating
- it would likely make it more difficult to find a specific point/detail
- any change needed later (whe nthe law of nintended consequences hits us) would mean to change the whole book (not shure this is a major problem, though)
- (related with the one above): should any full section be found useless or conflictiveand delted, it affects the whole book (e.g. if you decide to forfeit section 13, all latter ones would change their numbers). Likewise, if another section is found needed, it would have the same effect , unless added at the end (but this may put it faar from related sections)
Of course ,those are reciprocicated if several books are used. Don't forget those changes would have yet to be playtested, and sure some problems will arise as we keep playing, no matter how throughtly we read them now, so the effect ammends will have has to be considered too...
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Post by Ymbert Montgomery on Dec 12, 2019 16:06:21 GMT
Just to be clear, the full rulebook would still be available. I know some prefer it that way!
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Post by Jacques D'Mestos on Dec 14, 2019 14:52:13 GMT
From an entirely personal perspective, I think a single, well indexed and referenced rulebook is better because a) It's a one stop shop for the player and everything is available to him in one volume and b) from a GM perspective it's much cleaner for maintenance and upkeep and much less work.
It doesn't mean that there won't be inconsistencies between sections or rules but it doesn't compound them with the potential they're in separate volumes and unlikely to be referenced together.
By all means, have "side bars" or examples in the rules which explain the mechanisms to newbies and veterans alike, and I'd like to see more rules in all game types which have an explanation of why the designer or rulewriter took a particular decision - a "this is why this isn't the rule you thought it should be" kind of thing.
A single pdf, with a decent index and hyperlinks embedded to those sections is what is required IMO.
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Post by Ymbert Montgomery on Dec 14, 2019 16:53:25 GMT
By all means, have "side bars" or examples in the rules which explain the mechanisms to newbies and veterans alike, and I'd like to see more rules in all game types which have an explanation of why the designer or rulewriter took a particular decision - a "this is why this isn't the rule you thought it should be" kind of thing. On a purely practical level I don't know how to do sidebars! If anyone better with PDFs than me fancied going through and making it as userfriendly as possible that would be really helpful!
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